PS3 Code Found Inside Mass Effect 2

on February 2, 2010 1:40 PM

Since the inception of Mass Effect on the Xbox 360, rumors have perpetuated that the console “exclusive” would be making its way to the PlayStation 3. Rabid flamewars and discussions have continuously been an ongoing topic throughout the gaming community regarding the series’ migration Sony’s behemoth console. Though there were some denials of such a port occurring from the Electronic Arts camp, some new source code has surfaced from the PC version of Mass Effect 2 which suggests that a PlayStation 3 version of the game exists somewhere, according to Polish site Kikoo. Where is this PlayStation 3 version being hidden? If it exists, God knows. For all we know it’s probably stuffed in a secure suitcase handcuffed on Frank Gibeau’s wrists, kept safe from the prying eyes of… well, everyone.

EA’s reponse? The company hasn’t confirmed nor denied the code and what it might insinuate. Instead, they offered a “no comment” on the situation which is more than likely to raise a hefty amount of eyebrows. Below is a glimpse of the code found on the PC version:

[SFXGame.BioSFHandler_CharacterR?ecord2]m_nMaxRenegade=1900
m_nMaxParagon=1957
m_srXPFormat=340881
m_srSpendTalentPointsMessageXBox?=348754
m_srParagonRenegadeMessageXBox=3?48755
m_srSpendTalentPointsMessagePC=3?48753
m_srParagonRenegadeMessagePC=348?755
m_srSpendTalentPointsMessagePS3=?348755
m_srParagonRenegadeMessagePS3=15?3007

While there are some PlayStation 3 owners out there experiencing chubbies, nothing has been set in stone as to what this might all mean. Of course, with EA’s “no comment” response, this can only start some speculation, and even more fanboy arguments on web. But seriously, what the heck is PS3 code doing inside a Mass Effect game? If someone can provide me with a detailed explanation, I will be able to sleep well tonight.

[Kikoo]

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.
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