It’s widely agreed that the PS3 versions of games in the popular Bioshock series, have been less than stellar or at least inferior to their Xbox 360 or PC counterparts. Fans have pointed out differences in visual quality between the versions. Irrational does not deny this; in fact they’ve made it a point to inform fans that the PS3 version of the next game, Bioshock Infinite, will not be like the others:
We’re serious about making sure the PS3 version is great, and here’s a little info on how we’re going about doing it. To answer your question, we have no plans to hand off the PS3 version of BioShock Infinite to another studio. In fact, it’s not a “port” at all. We have a much larger team than we did on the original BioShock, so we’re doing simultaneous in-house development on the PS3, 360, and PC versions of the game. we’re constantly testing our code on the PS3, as it is part of our QA team’s daily test plan. All of our programmers have PS3 and 360 dev kits on their desks, and can test on the PS3 just as easily as on the 360. To make sure we find and fix problems as quickly as possible, we have a “continuous integration automated build system” that rebuilds the PS3 version and runs basic tests on it every time a programmer or artist makes a change to the game. It even emails them right away if they break something. In addition, we’ve also built tools that allow artists and designers to instantly check whether or not their levels will fit in memory on all three platforms, without ever leaving the editor. I hope that gives you some confidence that we’re serious about making a great PS3 game.
Fans can take solace knowing that Irrational is making an effort to craft the PS3 version of the game as good as any. We won’t be able to take them up on their word until the game comes out more than a hold year from now in 2012. Along with the PS3, Bioshock Infinite will be available on the Xbox 360 and PC.