Electronic Arts just posted its financial results for the first quarter of fiscal year 2016 (related to the period between April 1st and June 30th), and they revealed a quite positive outcome, with sales and income both above predictions, despite the lack of major new titles that resulted in lower year on year sales.
- For the quarter, non-GAAP net revenue of $693 million was above our guidance of $640 million. Diluted non-GAAP EPS of $0.15 was above our guidance of $0.00.
- EA increased fiscal 2016 non-GAAP net revenue guidance by $50 million to $4.450 billion and diluted non-GAAP EPS guidance by $0.10 to $2.85 per share.
Below, you can read a few key points from the earnings press release:
- At E3, EA titles earned 132 awards including four of the 2015 E3 Game Critic Awards: Star Wars™ Battlefront™ for Best Action Game and Best Online Multiplayer, Need for Speed™ for Best Racing Game and EA SPORTS™ FIFA 16 for Best Sports Game.
- Trailers, gameplay and livestreams of EA’s games were viewed over 53 million times throughout the week of E3.
- Players in Battlefield 4™ and Battlefield™ Hardline logged more than 170 million online gameplay hours combined in Q1.
- Monthly active users for EA’s mobile titles averaged more than 150 million in Q1.
- More than 16 million matches of FIFA 15 were played on average per day in Q1.
In the tables below, you can check out the company’s financials broken down by region and platform generation. Xbox One and PS4 lead the charge, improving by a large margin over the last quarter and year over year.
The firm also shared its outlook for the current quarter and the current fiscal year. Interestingly, EA expect its revenue to be higher in the digital market than for physical games:
Lastly, we get the release schedule for console and PC titles coming this fiscal year. Interestingly, the newly announced Unravel is pegged for a Q4 release, meaning between January 1st and March 31st.