PS4 Could Get Close to Running Games Like inFAMOUS: Second Son at 1080p, 60 FPS – Sucker Punch Boss

on March 12, 2014 10:59 AM

Yesterday I had a chance to chat with Sucker Punch Studio Head and Co-founder Brian Fleming, during an inFAMOUS: Second Son preview event in Rome, and I took the chance to ask him if he feels that the PS4 has enough juice to be able to run, in future years, a game like inFAMOUS: Second Son (that currently runs at 1080p, 30 frames per second) at the same resolution but pushed to 60 frames per second.

Fleming’s didn’t hesitate to respond “Maybe, yeah it’s possible. It’s right on the edge.”

He continued by saying that he’s not a graphics engineer, but he knows how close the studio is to that, and in some places they could already reach 60 frames per second, but not nearly in all places within the game, and while he doesn’t precisely know how much optimization is left on the table, he feels that over the course of the generation developers may get close to the 1080p, 60 FPS goal for a game with this kind of fidelity.

He also asked a very interesting question of his own: “Should people use that additional performance to increase the fidelity further or to go for 60 frames per second?”

Fleming eventually mentioned that he doesn’t yet know what Sucker Punch would do in that case as well, and that they might go for improved visuals over frame rate.

How do you feel about it? Would you prefer studios to push for the “60 fps” magic number, or maybe you’d like them to focus on make games that look even better than the already spectacular inFAMOUS: Second Son?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.