Yesterday I had a chance to chat with Sucker Punch Studio Head and Co-founder Brian Fleming, during an inFAMOUS: Second Son preview event in Rome, and I took the chance to ask him if he feels that the PS4 has enough juice to be able to run, in future years, a game like inFAMOUS: Second Son (that currently runs at 1080p, 30 frames per second) at the same resolution but pushed to 60 frames per second.
Fleming’s didn’t hesitate to respond “Maybe, yeah it’s possible. It’s right on the edge.”
He continued by saying that he’s not a graphics engineer, but he knows how close the studio is to that, and in some places they could already reach 60 frames per second, but not nearly in all places within the game, and while he doesn’t precisely know how much optimization is left on the table, he feels that over the course of the generation developers may get close to the 1080p, 60 FPS goal for a game with this kind of fidelity.
He also asked a very interesting question of his own: “Should people use that additional performance to increase the fidelity further or to go for 60 frames per second?”
Fleming eventually mentioned that he doesn’t yet know what Sucker Punch would do in that case as well, and that they might go for improved visuals over frame rate.
How do you feel about it? Would you prefer studios to push for the “60 fps” magic number, or maybe you’d like them to focus on make games that look even better than the already spectacular inFAMOUS: Second Son?