PS4 Dominates Ubisoft’s Sales Again in Q1 FY2016-17, PC and Xbox One Follow

on July 19, 2016 11:53 AM

Today Ubisoft released its financial results for the first quarter of fiscal year 2016-2017. As in previous quarters, the PS4 is still on top of the company’s software sales, with PC and Xbox One following.

Interestingly, the PC overtook the Xbox One in sales. The PS4 increased its percentage year-on-year, but it decreased from the 48% we saw in Q4 of fiscal year 2015-16.

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We also get a breakdown of sales by region, with North America spiking rather radically from the much closer results in last year’s fourth quarter and year-on-year.

Incidentally, CFO Alain Martinez addressed this change during the following conference call, mentioning that we shouldn’t judge this kind of regional performance on a single quarter, and Ubisoft expects Europe to come back to its usual levels during the rest of the fiscal year.

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Below you can check out the overall financial results.

Sales for the first quarter of fiscal 2016-17 amounted to €139.1 million, up 44.0% (46.6% at constant exchange rates) compared with €96.6 million for the first three months of 2015-16.
This first-quarter 2016-17 sales figure was higher than the target of around €125 million announced when Ubisoft released its results for fiscal 2015-16.

Digital revenue came to €104.8 million and accounted for 75.3% of total sales (compared with 56.0% in first-quarter 2015-16), representing a new record high for the Company. This revenue figure includes recurring player investment of €47.9 million, up by a very sharp 113.8% year on-year.

Recurring player investment represented 34.4% of overall sales during the period, illustrating the successful execution of the Group’s three-year strategic plan.

The press release included a statement by CEO Yves Guillemot, giving an overview on the current situation of the publisher.

“Our solid figures for the first quarter of 2016-17 have confirmed the excellent digital trends and demonstrate we are successfully executing our strategic plan. Player engagement levels reached record highs during the period, fueled by the success of The Division, Rainbow Six Siege and Hungry Shark World.

MAUs2 were up 53% year on year, driving digital revenue to a record weighting of 75% of overall sales. Also during the period, our new line-up of games was very well received at E3, with our portfolio of titles – notably For Honor, Ghost Recon Wildlands, Just Dance 2017, South Park The Fractured But Whole, Steep and Watch_Dogs 2 – lauded for its quality and diversity and confirming its strong potential.”

“The outlook for the video game industry has never been so promising. Our growth drivers going forward include the digital transformation, the strong momentum of the PC, console and mobile markets, expansion into new geographic regions (including Asia), the excellent potential of eSports and Virtual Reality and the extension of the Group’s brands beyond video games. All of these factors will help us pursue our strong pace of value creation in the coming years”.

Last but not least, we get a breakdown of the upcoming releases for this quarter (ending on September 30th).

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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.