Today Sony Computer Entertainment released some new information on the procedurally-generated chalice dungeons that will be included in Bloodborne on the official Japanese website.

  • The dungeon has a very varied architecture, and it's not only vast, but also extensive vertically.
  • Strangers are not welcome, so the hallways are ridden with a variety of traps. One is the guillotine, dripping the blood of the hunters.
  • There are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.
  • Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been "shared" many times.

Further information was also published in an interview to Game Director Hidetaka Miyazaki on the latest issue of Weekly Famitsu.

  • Each Chalice Dungeon has three levels. Only the top one was shown at PlayStation Experience, and it's only between 10 and 15% of the total size of the dungeon.
  • There are over ten areas in Bloodborne, but the Chalice Dungeon is the only procedurally generated one. Everything else is designed manually by the developers.
  • There's no online requirement for Chalice Dungeons, and they can be played whether you're online of offline.

It'll be certainly interesting to see how the feature will work in the game. So far it definitely looks promising due to the possibility of extending the longevity of the game considerably.