PS4 Exclusive Bloodborne’s World Is “Very Large and Complex”

on February 10, 2015 5:20 PM

The size and complexity of the world is quite important in a game like Bloodborne, and according to Producer Masaaki Yamagiwa, the new game by From Software and SCE Japan Studio won’t disappoint in that field, as he mentioned in a developer walkthrough video on IGN.

The world of Yharnam  is very large and complex, with many shortcuts and secret paths.

We also finally learn what the Bold Hunter’s Mark I was wondering about on my analysis is for. It lets you respawn at a lamp without losing your blood echoes (the game’s currency that allows you to buy items and more) when you die, which seems to be definitely pretty useful in a game like Bloodborne.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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