PS4 Exclusive Drawn to Death’s Tentative Beta Windows Revealed; David Jaffe Talks Controls

on June 21, 2015 4:36 PM

If you’re wondering when you’ll be able to play Drawn to Death without having to attend an event, Director David Jaffe provided some information on the official forums:

We are going to get some closed private access builds out to Players this summer. Actual dates still up in the air but will let you know asap. Open Beta (or basically the launched product ver 1.0) SHOULD be hitting PS4s around Dec-Feb but all schedule things are being discussed still so it’s not set in stone just yet. But soon  😀 !

Interestingly, it appears that the game will go the same way as other free to play experiences, with a “soft launch” still defined open beta.

Jaffe also talked about the controls of the game, starting with sprint, which could end up being either a toggle or a button hold.

As for sprint, we are working on some sprint changes in the next few weeks, including trying to decide if sprint is a toggle or a hold.

“We actually did sprint as a toggle based on your comment post PSX and I think we may have implemented it a bit off because for some reason when we had it in it just felt bad. But there’s no reason it should feel bad so I probably communicated what we wanted for sprint toggle poorly to the programmer. But yeah, we’re still trying to decide the best control for sprint. Will let ya know!”

We also hear that the studio is still deciding on whether to offer customizable controls or a range of options:

“Not sure let if we will do custom layouts or a variety of control options. Believe it or not it’s a right pain/big time suck to get custom controls in. That’s why we always did a handful of diff controls for Twisted Metal (and even GOD OF WAR). But if we go with different configs we’ll post a bunch of options on the forums and get feedback to see which ones Players would like the most.”

Having seen more of Drawn to Death during E3, I’m more and more intrigue to see it running on my own PS4, and I’m sure I’m not alone there.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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