Drawn to Death’s Game Director David Jaffe is keeping the channels of communication open, and showing off more and more about the game.
First of all, we get two videos showcasing the new weapon selection and a full fledged studio tour giving us glimpses on the artwork and concepts for the store, characters and weapons. Jaffe even lets us into the sancta sanctorum where things are planned.
On top of that, Jaffe also gave more explanations about the weapons selection video:
Yes, the center circle (where you currently see the character) becomes the location to put the weapon info/stat as soon as you move your selector over the weapon. Didn’t have a chance to get that in for PSX and yeah, while I like experimenting as well, giving some info at the start/before you make some choices seems pretty crucial!
We get more information on how headshots will work:
Yes, headshots do 1.25 damage to any weapon except for sniper rifles which will instant kill an enemy if you get a headshot.
Finally, Jaffe explains why he’s not trying to make a game like Call of Duty or Battlefield:
Yeah- we should make a weapon video soon so everyone can see how much work can go into getting a kill. It’s by no means sit and shoot. If the game feels like CALL OF DUTY or BATTLEFIELD (great as those games are for millions) then we’ve failed cause a) we can’t take on those machines going toe to toe and b) we really don’t want to. Those games are out there- we wanted to make a game that played and felt differently. Hope y’all agree when you get a chance to play!
You can check out the videos below: