PS4 Exclusive Everybody’s Gone to the Rapture Gets New CryEngine Version and More; Screenshots Promised

on July 19, 2014 4:02 PM

The Chinese Room’s 2015-bound PS4 exclusive first person adventure game Everybody’s Gone to the Rapture is one of the most intriguing between the games coming next year, and the developer provided a development update over Twitter, letting us know where things stand and where they are going.

The afternoon was ploughing through art backlog on a spreadsheet. But in better news, @andrewcrawshaw has solved a horrible design issue…

Surround sound is now working in what will be the audio suite. @unusualcadence doing a grand job there.

In code, @stuartyarham integrated the new version of CryEngine without hitting anyone or screaming or anything. Always a bonus.

And the art team continue to roll out major features and dressing. New artist @Alex_Grahame is building a station and doing a grand job!

Looks like things are progressing steadily both in graphics and audio, and the studio brought the art team along to a trip for inspiration and research, promising photos soon:

We took the art team out on a trip to Plumpton, Streat and Westhampton. Essential for any budding English apocalpytist. Photos to follow.

Real life post-apocalyptic pictures aren’t the only ones we can expect, as the developer also promised new screenshots:

Sorry everyone, no screenshot today for #screenshotsaturday – but soon there will be more!

Personally, I can’t wait. Everybody’s Gone to the Rapture’s screenshots could easily be printed, framed and hung to the wall, and very few would notice that they’re not paintings.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.