PS4 Exclusive Horizon: Zero Dawn Gets More Info on Dialogue Options, Lore and More

on June 15, 2016 2:05 PM

During GameSpot’s E3 livestream, Guerrilla Games Co-Founder Hermen Hulst and Community Manager Jeroen Roding gave more color on Horizon: Zero Dawn, coming next year (on February 28th) exclusively for PS4.

Here’s a summary of what we learned:

  • Aloy is very respectful of nature and the machines, but she needs to kill them for the resources they yield.
  • Conversation options will determine mostly slight changes. You won’t change the world with a conversation. There are life or death situations in the game, but you won’t impact them via dialogue. The main thing Guerrilla wants to do with the dialogue is a form of exploration of the world, of Aloy’s character and of other characters.
  • You can also pick up quests and side quests via dialogue.
  • The RPG elements of the game are not very heavily stat-based. The main RPG element is in character progression, building Aloy up with a skill tree and more.
  • An important element is learning about the machines, scanning them, learning their weak points, crafting the tools to deal with them and getting ever better at defeating them.
  • Aloy is an outcast among a very specific tribe, and has been in that situation from birth.
  • There are other tribes, but it’s a bit early to talk about them. Being an outcast makes Aloy more of an explorer.
  • Within the tribes there are a lot of myths, legends and lore, and that can be explored through dialogue. Aloy is a very practical person, so she challenges those myths.
  • Aloy’s tribe is very isolationist, with its own culture and religion, without many contacts with other tribes. By visiting other tribes she can see different points of view.
  • Aloy is unfamiliar with the Corruptors, which are the only machines that don’t look like animals. They are old world machines that are unknown to her.
  • The world is set in our world. It’s not an alternate universe.
  • Since it’s a seamless open world, you can explore every part of it, including cities and interior spaces.
  • If there are several grazers bunched together, and you cause the canister on the back of one to explode, you can cause a chain reaction. It wasn’t designed on purpose, but it just happens like that.
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.