PS4 Exclusive The Tomorrow Children Uses New Ray Tracing Tech with Real Reflections; More Info Shared

on August 13, 2014 6:44 AM

Today at Gamescom I sat in a presentation in which Q-Games President Dylan Cuthbert shared more details about the lovely PS4 exclusive The Tomorrow Children, which was introduced yesterday with an impressive trailer.

Here’s a summary of the information he provided about the game:

  • The Tomorrow Children uses a new lighting technology named Cascaded Voxel Cone Ray Tracing, which allows to simulate lighting in real time, and uses actual real reflections, and not screen space reflections like most games.
  • The trailer released tomorrow was completely in-game.
  • The game is set in Soviet Russia after an experiment has gone terribly wrong, almost completely wiping out humanity.
  • The players are clones working under a mysterious deus ex machina named “The Administrator.”
  • The game is online, and the developers plan to have between 50 and 100 players playing together in the same town.
  • The game’s world is made by the town and by the island, where players go to labor and fight monsters.
  • Every thhing you do gets recognized by the labor office, and you get recognition point that you can use for perks and new weapons, improving your status in the community.
  • When enemy creaqtures attack,players collaborate to repel them. When they are dead, they can be mined to find crystals (used to expand the town) or matrioskas that contain humans who can be restored.
  • When the monsters manage to destriy a building of the town, players can chip in to rebuild it.
  • Resourced mined are a mix of procedurally generated and manually placed.
  • There’s a voting system planned, where players can participate to an election to become mayor of the town. Bribes are also involved to improve the odds.

One thing is for sure: The Tomorrow Children is definitely one of the most interesting games introduced at Gamescom. Cuthbert promised more info in a month or two, so stay tuned.

 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.