Moscow-based studio Dinosaurum Games has been working on its 2016-bound PS4 exclusive Without Memory for a few months now, and has shown a few work-in-progress screenshots and assets of the game, but we still didn’t get to see how it’ll really look like.
That will change soon, as announced by the developer on its VK community with a rather detailed schedule of the upcoming releases.
On September 8th, in just two days, we’ll get new plot details on the game. on the 11th a new development blog will be posted. On the 18th, we’ll finally get the first actual screenshots of the demo level. Between the end of the month and the beginning of October we’re going to see the first in-game trailer.
It’ll be interesting to see if Dinosaurum will manage to keep up that rather intense schedule. One thing is for sure: I’m definitely curious to see how the game is really going to look like, given the promises of AAA-level graphics made.