PS4 System Update 2.50 “Yukimura” Gets More Info on Trophies, Backup/Restore and Custom Controls

on March 25, 2015 4:15 PM

Tomorrow we’re finally going to get some quality updates to our PS4 via system software update 2.50 “Yukimura,” and Sony Computer Entertainment Europe’s John Booth provided more information about what we can expect in the comments of an official PlayStation Blog post.

First of all, we learn more on how the new trophy features will work:

You can use your PS4 or PS App to delete any 0% Trophies from PSN. However, Trophy Data local to your PS3 and PS Vita will not be deleted.

The Trophy List will be readded when you load up the game.

The Trophy screenshots are saved locally on your PS4. They are not uploaded online.

Some more details on the accessibility options have also been provided:

Large text and bold text are separate options, along with high contrast mode, zoom and inverted colours. These are all options that you can turn on through the Accessibility menu.

Booth also gave more information on the System Backup/Restore feature:

Backup/Restore, can not be used selectively. The entire system is backed up.

Passwords and Trophy Data are not covered in this feature, so please remember your sign-in password and to synch your Trophies when you do Backup/Restore.

While we’ll be able to personalize our controls system-wide, those changes will not influence share play, and the visitor will be able to use his or her own control scheme.

Personalised button mapping does not carry through to Share Play. For instance, if I switch “X” and “O” buttons on my controller, when I use Share Play and give the controller to a visitor, their controls will be as they have set it on their PS4 console.

The ability to customize controls is also apparently very flexible:

You can even map buttons like L1 and R1 to the Directional Pads or even L3 and R3.

“Yukimura” definitely seems to be a great update, and hopefully the fact that it has been beta tested by users actually means that it’ll launch smoothly this time around. We’ll see tomorrow.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.