PS4/PC Rendering Engine “Mizuchi” by Silicon Studio Gets New Fantastic Screenshots, Will Be at TGS

on September 7, 2015 3:06 PM

We have talked in the past about Mizuchi, the impressive real time rendering engine by Silicon Studio, currently supporting PC and PS4. Today the company announced via press release that the engine will be exhibited at Tokyo Game Show, alongside the newly released engine Orochi 4 and the post-processing middleware Yebis 3.

Alongside the press release, we get some really nifty screenshots of the results that can be achieved with Mizuchi, and of the new authoring tool MizuchiEditor, that will enable game artists and creator to delve in the physics-based image creation offered by the engine.

You can check them all out in the gallery below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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