PS4/PS Vita Exclusive “City Shrouded in Shadow” Uses Silicon Studio’s Engine; Gets New Screenshots

on January 14, 2016 11:32 PM

Today, Bravely Default developer Silicon Studio announced with a press release that Granzella (that includes the core team who developed the Disaster Report series) and Bandai Namco are using Silicon’s game engine Orochi 3 and optics middleware Yebis 3 to create the survival game code named City Shrouded in Shadow for PS4 and PS Vita.

Yebis 3 has been used by Bandai Namco before for projects like Dragonball Xenoverse and Saint Seiya: Brave Soldiers, and it was also utilized by From Software for Bloodborne and Dark Souls III.

Orochi 3 was used by by Square Enix in the popular arcade game Gunslinger Stratos, while its successor Orochi 4 is being used to develop World of Final Fantasy.

The press release also included new screenshots, that you can see above and below.

Granzella (2)

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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