Psyonix — developer of Rocket League — has announced that it has made adjustments to the game’s competitive tier system, including lowering skill thresholds and giving each mode its own distinct standards for climbing the rank ladder.
On its official website, Psyonix wrote that it was seeing problems with skill distribution, specifically how uneven the distribution was across the tiers. Most players were ending up somewhere in the middle, at the “average” level, with very few making it to the highest ranking tiers. The result was a whole lot of Challenger I players, and not enough Grand Champion players, and a far less even spread across all tiers than the developer wanted.
To remedy this Psyonix has deployed two new changes. The first is skill tier thresholds have now been lowered in order to shepherd more players into the Star and Champion tiers. The second change is mode specific skill tier threshold configurations. What this means is the skill curve for 1v1 will now look different than 3v3. The main goal with this is to see similar percentage of players reaching the Champion tier and above.
The developer goes on to say how this will affect your personal rankings:
“Players at Challenger and above will see themselves gain anywhere from ½ to 2 skill tiers. For instance, a Rising Star in Doubles might now be considered a Shooting Star or a low-division All-Star. Prospect-ranked players will move less so — from no change to roughly half a rank.”
Your new rankings will not automatically be updated, but rather will be calibrated quickly to a correct new ranking after playing for a bit.
Psyonix also provided some visuals of the overall skill distribution for Competitive Doubles for Season 3, before and after the changes.