Ratchet and Clank: ACIT Developer Diary

on October 14, 2009 10:23 AM

Ever since putting on the final touches on Resistance 2, the team at Insomniac Games have been hard at work, churning out the follow up to the 2007’s Ratchet and Clank: Future Tools of Destruction. What’s the biggest thing that has changed since that release? Well to put it lightly, the world economy has gone shit! So what better way to ensure you get the most for your gaming dollar by making sure ┬áthat the game is chocked full of content so gamers can always keep coming back for more. It’s a magical word that many games strive to have, and most fall short. It’s called re-playability and Ratchet and Clank: A Crack in Time is loaded to the brim with it. Don’t believe me? Then watch the video below for yourself and you be the judge!

 /  Co-Founder
Joel Taveras is one of the founding members of DualShockers. He hails from New York City where he lives with his wife and two sons. During his tenure with the site, he's held every position from news writer to community manager to editor in chief. Currently he manages the behind the scenes and day-to-day operations at the publication.
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