Since Sony’s press conference at E3, gamers have been asking themselves what kind of game Ready at Dawn’s The Order: 1886 is going to be. Ready at Dawn’s co-founder Ru Weerasuriya finally answered that question as part of an interview on the Official PlayStation blog:
The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.
“Filmic” is a bit of a cryptic definition, so Weerasuriya went a bit (ok, a lot…) further in explaining what he means:
The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.
With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.
Whether you care about this “filmic” element or not, at least now we have an answer: The Order: 1886 is going to be Uncharted in a Steapunk London. Of course I’m kidding…or am I? If you think about it, the description seems to fit the Uncharted series like a soft velvet glove.