Resident Evil: The Darkside Chronicles New Screens

on July 23, 2009 11:00 AM

They’re baaaack… again, for the god-knows-how-many-times already.  Two of our favorite zombie shooting heroes, Claire Redfield and Leon S. Kennedy, are making an appereance on the Wii, for those of you who weren’t aware, in Resident Evil: The Darkside Chronicles – the sequel to the mediocre Wii shooting title Umbrella Chronicles.

I’m pretty sure everyone’s probably thinking the same thing we’re thinking: “What the hell?  Another Resident Evil game? Jesus…”  To be fair, the Resident Evil franchise does have a pretty solid fanbase.  Not to mention that the guys over at Capcom are pretty creative, nonetheless.  So what in God’s name is this story about, you ask?  Well, Darkside Chronicles takes place in the city where it all began – Racoon City.  The date is September 29, 1998, and Racoon City has surprisingly turned to shit because of Umbrella’s T-Virus effect.  You know, the virus that turns people into zombies?  Yea.  That one.

As the player, you take control of our protoganists Clair Redfield and Leon S. Kennedy to deal with the undead bastards that convolute the streets of Racoon City.  And who better to take care of the pest problem than the pros who’ve been handling the situation since day one (which was pretty much the same year).  The funny thing is that this time around, the enemy isn’t the Umbrella Corporation.  No, no, no.  Instead, you wander around unexplored areas of the Resident Evil story, along with the dark backstories of each character’s history.

Below are a bunch of new screens for you to take a look at.  It’s basically a a taste of what to expect in Resident Evil: The Darkside Chronicles – zombies, other weird looking zombie-ish transformations, solitude, darkness and everything else you’d expect from a Resident Evil game.

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 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.