Tangrin Entertainment's action-RPG Kyn is looking to bring some intense action in a Nordic fantasy world filled with skeletons and loot.

You start the game with brand new Magni warriors, Bram and Alrik. The Magni are skilled fighters who posses magical abilities once they complete a dangerous trial. Think of them as Viking-Jedis because that is simply too cool to imagine. After said trial, our heroes need to venture out into the world and fight some skeletons.

Your first real mission? Find out why the reason behind the recent Aeshir aggression towards humans. The Aeshir are these psuedo-elven race of people that, for some reason, have become aggressive and started attacking human settlements.

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The world of Kyn is a lush beautiful world with a lot of personality. There's a good use of color and the environments have this lived-in quality to it that I really dig. The viking motif goes a long way because Vikings and Norse-mythology imagery never fails.

Combat in Kyn is by far the most enjoyable aspect, as you'll manage up to six characters to control. I really loved the flow of combat and how cleverly the buttons were mapped on the keyboard.

Keys "1" to "6" switches characters while your abilities are mapped to the Q, W and E keys. In the heat of battle switching characters was not only effortless but really fun. If things get to too intense during combat, hitting the space bar will slow down time to give you breathing room to effectively plan out your attack.

As you level up you'll receive points to put into your warriors Mind, Body and Control. Dumping a bunch of points into Body with make you hit harder or into Mind to make you a more proficient magic user. The interesting thing about the progression is that you can re-spec at anytime with no penalty.

For example if you're having problems in a fight, just reset and put your points somewhere else. Kyn really shines when you are firing off a bunch of special moves from each party member in a fun rotation of magic attacks and whirling broadswords.

If only managing your inventory and loot was just as user-friendly and fun, however.

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Trying to craft an item or looking for specific ingredients at a vendor is an exercise in patience. I unfortunately found that trying to deal with the actual RPG elements of Kyn being a chore more than anything and gave up on the crafting all together, just sticking with the loot I got on my adventures.

My biggest gripe with Kyn outside of combat is that the game itself feels very shallow. I was never too invested in the world of Kyn or any of the characters in it. It's a bit a slow burn and quests don't become meaningful or interesting until after you've invested quite a bit of time and the party has grown.

Kyn lacks the depth you would find in other RPGs of its kind, but the satisfying combat and and forgiving nature of it's party customization is what will keep you interested.

For only $20, players might be able to forgive Kyn short-comings for those looking for a budget title RPG to get through the summer.

Kyn
6.5 / 10