Rise of the Tomb Raider’s First PC Patch Released; Addresses “Critical Issues” and Fan Feedback

on February 5, 2016 10:58 AM

Following its debut on Xbox One and Xbox 360 in November, the PC release of Rise of the Tomb Raider arrived last week and developer Nixxes Software has released the PC version’s first patch following its debut, with the patch including several changes to improve the experience of Lara’s next chapter on PC.

A new post on the Steam Community forums for Rise of the Tomb Raider detailed the full patch notes for patch 1.0.610.1, the first official patch release for the title since the PC version’s release last week.

In the post, developer Nixxes Software outlined the full patch notes for Rise of the Tomb Raider on PC,

Startup issues (Steam Only):
  • Fixed C++ runtime error showing up on startup preventing some users from running the game.
  • Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
  • Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
  • Independent mouse sensitivity control for aim and regular navigation.
  • Mouse and Gamepad X axis inversion
  • Option to disable keyboard button prompts.
  • Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
  • A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.

  • New graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, at some performance cost.

  • New graphics option to disable film-grain independently from ‘Screen Effects’.

  • Improved HBAO+ quality, including better occlusion for distant objects.

  • Improved NVIDIA SLI performance. (Steam only)

  • Fixed SLI glitches during water/snow effects. (Steam only)

  • Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.

  • Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)

  • Improvements to Razer Chroma effects. (Steam Only)

  • Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.

  • Fixed mouse cursor not always being hidden when using gamepad.

  • Fixed major stuttering in Endurance mode.

  • Fixes for Endurance leaderboards.

  • Fixed Remnant Resistance missions occasionally not starting.

  • Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.

  • Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.

  • A variety of other smaller optimizations, bug-fixes, and tweaks.

 

Nixxes also detailed that the update should automatically be applied when running the game in Steam or through Windows, though for those that may have trouble running the update, the developer provided details of a solution, explaining, “while we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.”

Rise of the Tomb Raider is available now for Xbox One, Xbox 360, and PC – a PS4 version of the title is also expected to release later this year.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.