Rocket League Update 1.11 is Available Now; Patch Notes Include New Items, Playlists, Season, and More

on February 11, 2016 12:03 PM

Goodbye Season 1, hello Season 2 for competitive Rocket League. The rocket-car sports game that took the entire gaming community by storm has just received a substantial update (patch notes below) bringing a ton of bug fixes, new items, player reporting, and a brand new season to the table. This update is available immedietely for PC and PlayStation 4, according to the Steam Community post.

Rocket League is already available for PC and PlayStation 4 — the Xbox One version of the game will be released on February 17, 2016. Check out the full patch notes below:


 

NEW CONTENT
Antennas
  • deadmau5
  • Added “Community Flags”
    • 9GAG
    • Destructoid
    • GameSpot
    • Gfinity
    • GoldGlove
    • Operation Sports
    • IGN
    • (PC) NVIDIA
  • Added “Country Flags”
    • Tonga

Toppers

  • deadmau5

 

CHANGES AND UPDATES
Gameplay
  • Players who spawn into a match or replace an existing car have a new visual effect (they no longer explode as if they were Demolished)
  • The “Snow Day” Mutator preset, “Puck” ball type, and DFH Stadium (Snowy) Arena are now available for Exhibition and Private Matches.

General

  • Russian and Turkish language support have been added to the game
  • Implemented a server-side data backup system to reduce the chances of a player losing their save data due to corruption
  • (PS4) General optimization for PS4 to run more reliably.
    • Turned VSync back on by default but disabled Triple Buffering to reduce input lag. The VSync option still exists for users who want to disable it, but you may experience screen tearing with it disabled.

Online

  • “Ranked” Playlist has been renamed “Competitive” Playlist
    • Season 1 has ended! Limited Edition Crowns have been distributed to all participants in Season 1 Ranked Play based on your highest division across all Ranked playlist when Season 1 ends.
    • Competitive Skill Divisions have replaced Rank Points and the Season 1 Ranking System. There are twelve skill divisions. Over time you can be promoted or demoted between divisions based on your performance.
    • Top 100 Leaderboards are now based on your skill rating, similar to the Preseason.
    • Placement matches have been implemented. For each ranked queue, you play ten placement games and are then sorted into a skill division based on your performance.
  • Ranked Reconnect has been added to the game. Players who lose connection during a competitive rocket league match will now be given the option to reconnect to their previous game.
  • “Rocket Labs” experimental playlist is now available for casual Online play
    • A new rotating casual playlist called “Rocket Labs” is now available! Labs features prototype layouts that use temporary art assets. This allows us to release and gather feedback on new designs much more rapidly than we could otherwise.
    • Three Lab Maps are now available in the “Rocket Labs” playlist and Private Matches:
      • Underpass
      • Utopia Retro
      • Double Goal
  • New “Uncommon” Item Drops will now be found uncommonly after online matches. This “Uncommon” item quality features all-new Hats and Antennas for you to discover and equip!
    • Unlike previous seasonal rare drops, these new items don’t have a fixed drop chance after each match. Your chances to find an item after a game will increase for every minute you play until you find something, and then your chance will reset.
    • Uncommon unlocks are only only awarded after a complete game in online playlists (They are not available for unlock offline modes or in Private matches)
    • Multiple copies of the same “Uncommon” item can be collected, illustrated with a count number in the Garage UI
    • There is a maximum of ten hours of playtime per week that can earn items, so don’t bother trying to idle your way to a full inventory!
  • (BETA) Player Reporting option has been added and can be accessed via the mid-game menu. You can report players who are being offensive and the full chat log of the match will be submitted along with your report for administrative review.
  • “Wasteland” arena has been added to the arena rotation for Competitive Playlists

UI/ UX

  • Players will now see keyframes for Goals, Saves, and Epic Saves on timeline when viewing a saved replay file.
  • Players can now disable all text chat except Quick Chat by selecting “Quick Chat Only” option in Text Chat dropdown in the Audio menu
  • (PC) Graphical Options
    • The maximum framerate of the game can now be increased beyond 60 FPS using the “Max FPS” option under Video Settings
    • The size of the user interface can now be modified using the “UI Scale” option under Video Settings

 

BUG FIXES
  • Optimized performance on Wasteland arena to improve experience for players
  • Fixed Handbrake performance for Backfire, DeLorean Time Machine, Gizmo, Grog, Hotshot, Merc, Takumi, Venom, X-Devil
  • Ball Indicator will properly appear in Beckwith Park (Stormy)
  • Orange Team bots will no longer avoid kickoffs in Beckwith Park
  • Fixed an issue that caused “Winning is Winning” achievement/trophy to fail to unlock when the requirements were met
  • Fixed a graphical bug that displayed a shadow-like texture throughout multiple arenas
  • Fixed an issue that locked chat to Team Chat in the post-game menu
  • Adjusted the audio volume for “Portal” boosts
  • Fiji flag updated so it’s no longer smaller than other flags
  • (PS4) Repaired issue that prevented the “PS Nation” Community Flag from appearing in the Garage
 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.