Ryse: Son of Rome Technical Presentation Shows Gameplay and Development: Marius is 150,000 Polygons

on August 17, 2013 6:00 PM

As part a technical presentation about Autodesk Maya we got some new interesting info directly from Crytek about Ryse: Son of Rome, that has been in development for a year and a half. A sizable amount of gameplay footage has also been shown.

Most notably we learn that the protagonist Marius is made of 150,000 triangles including armor and cloth (the movement of which is physically simulated and deformed in real time). He has more than 770 joints of which about 500 are deforming (260 of which are part of his face). That’s quite impressive for an in-engine character model made for gameplay.

There’s quite a lot more in the video, including a section on asset destruction. You can check it here. The part about Ryse starts at the 5:40 mark.

A sizable part of the presentation is of course very technical, as the conference is mostly about Autodesk Maya itself, and it’s intended for developers, but if you want to catch a glimpse behind the lovely looking scenes of Ryse: Son of Rome, this is your chance.

 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.