PlatinumGames’ Scalebound is definitely one of the most intresting, if not the most intriguing game in the upcoming Xbox One line-up, but how did the partnership between the developer from Osaka and Microsoft come to be?
Creative Producer Jean Pierre Kellams told us the story at the Xbox One fanfest in Tokyo, explaining that the studio always had a lot of love for Microsoft’s consoles, and that they have been in talks with the house of Xbox for quite a while in order to find a project that they could do together.
“Microsoft, actually for quite a few years, has always been talking with us about projects that we could possibly do together, we’ve always been kind of looking for a way to work together. We’ve had a lot of love for Xbox. You know, Bayonetta for us was an Xbox 360 game.”
“We’ve always really loved the Xbox as a platform, and we’ve always really wanted to work with Microsoft, and when we’re finishing up Wonderful 101, we went back… We’ve been trying to make the ideas behind Scalebound for a long time, since before we even made Bayonetta. So they came to us once again, they were like “Ok, you know, we’re thinking about this new hardware platform, and we’d love to work together, do you guys have something that might be something like really challenging and big that we can work together on” and we were like “we have just the idea.”
“So we showed them Scalebound, and it was a really interesting pitch process, it took a long time. There was actually a big steel book that has the original design on it, that we showed, we kind of “Boom, this the scale of our game.” And they really believed in the project and we started working together a couple of years ago. Ever since we’ve been working towards bringing Scalebound to the Xbox One.”
I have to say that I’m definitely eager to try this game with my own greedy hands. Ever since I saw the demo played at Gamescom, I can’t wait to finally control Drew and fight side by side with Thuban.
Bring it on, Platinum, my body is so ready.