Paradox Interactive and Neocore Games have started releasing a series of articles to provide potential players with background information about their new game, King Arthur II: The Role-playing Wargame. The articles will be released on a weekly basis up through the game’s as-of-yet unspecified Q1 release.
The first article, released today, dives in with the functions of the campaign map. This includes such things as unit management, and details not only the different types of units, but the skill trees that help them evolve and grown.
Mentioned in the article is the fact that the map is twice as big as it was in the first game, and spans the beautiful island of Brittania. Screenshots of the map and the interface are available after the cut.