What makes a good open world game? Our panel of experts loudmouths try to figure out what secret formula is.

Joel discuses his editorial about what he loves and despises about open world games. We also get to meet the second Ryan on staff, we decide if it's one Ryan too many. I talk about a bit about the early hours of Sunset Overdrive  and so how managed to make fun of Assassins Creed 3 yet again.

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PSA: We are on Soundcloud in case you wanted to listen to just the audio on your personal mobile device.

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