Silicon Studio is mostly known between gamers for titles like Bravely Default and 3D Dot Game Heroes. Within the gaming industry the studio is also famous for its development tools, the most popular of which is the post-processing middleware solution YEBIS, used by many developers to simulate advanced optical and camera lens effects in their games. A relevant example is Square Enix, that used YEBIS 2 for Final Fantasy XV.
Today the studio announced the release of the third version of the middleware (simply named YEBIS 3), which will premiere at the Game Tools & Middleware Forum 2014 in Osaka later this month.
The new version of the middleware will include the following tools, which are also implemented in Silicon Studio’s own proprietary next generation engine:
- Blur simulation.
- Iris diaphragm aperture/closure simulatiom.
- Lens aberration/correction simulation.
- High quality Screen Space Ambient Occlusion.
- Input/output color space conversion.
YEBIS 3 will support PS4, PS3, PS Vita, PC, Xbox 360, Android and iOS. The press release made no mention of Xbox One, Wii U or 3DS support.
Below you can see a few sample pictures of the new lens aberration and aperture effects included in the new version of the middleware.