Silicon Studio’s Advanced Engine “Mizuchi” Will be Shown on PS4 For the First Time at GDC

on February 7, 2015 3:46 PM

The Japanese developer Silicon Studio, which you probably know for Bravely Default, announced with a press release that it will showcase its new rendering engine “Mizuchi” at GDC 2015, held in San Francisco between March 2nd and March 6th.

What’s even more interesting, is that the developer will show for the first time the engine running in real-time on PS4.

As you may remember, when I visited Silicon Studio in December, I was shown the engine running on Sony’s console, and it’s definitely promising, granting amazing graphics and visual effects while running at 30 frames per second in 1080p resolution.

I was even allowed to “play” with it by controlling the camera with the DualShock 4, and the demo was really impressive. Hopefully, with it being shown publicly at GDC, you’ll be able to catch a glimpse of it as well.

On top of Mizuchi, the studio will also showcase its optics middleware Yebis 3, it’s older engine Orochi 3, and its C++ multiplatform engine Paradox. They’ll also have a playable demo of Bandai Namco’s Rise of the Incarnates, which uses Orochi 3 and Yebis 3.

The press release also specifies that Mizuchi is going to be made available to developers in Summer 2015.

If you’re curious about Mizuchi, and you want to see the impressive “The Museum” demo, you can check it out below, alongside a few screenshots. It’s worth mentioning that it’s running on PC in the video, where it reaches 60 FPS (even if the video itself shows just 30) on a Nvidia GTX 780 Ti video card.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.