Silicon Studio’s Advanced New Rendering Engine “Mizuchi” Already Working on PS4 on a Game

on May 8, 2016 2:30 PM

In the past year or so, we have talked about the advanced rendering engine by Bravely Default developer Silicon Studio named “Mizuchi,” but before we have seen it run only in a rather spectacular tech demo (that you can check out again below).

Or at least, so we thought.

Thanks to the English release of Gundam Breaker 3¬†in south-east Asia, we discovered that, while Silicon Studio didn’t make much fanfare out of it, the engine is already running on PS4 in conjunction with the latest version of the team’s game engine Orochi 4, as you can see in the splash screen¬†below the video.

This gives us a first glimpse on what the rendering engine can do on a real game application on PS4, and we can definitely see some potential especially in the representation of materials on the mobile suits, that react to the light in the same charming way they did in the tech demo.

Seeing the engine in action on an actual game is also interesting because, while we can’t be sure, there’s a good chance that the engine will be used for Hironobu Sakaguchi’s next game.

Silicon Studio has also recently announced at GDC that it’s accelerating the development of its tech for virtual reality, introducing its Mizuchi tech demo for VR, which you can see in the gallery at the bottom of the post.

It’ll be interesting to see how far Silicon Studio will bring the engine. In the meanwhile, if you want to see more of it in action, you can find plenty of screenshots and a long video of Gundam Breaker 3 here.

Mizuchi2

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.