Autumn Games gives Update on the PS4 and Vita Skullgirls 2nd Encore Physical Release

on February 26, 2017 9:38 AM

Ever since the physical release went on sale through Limited Run Games for Skullgirls 2nd Encore last October, fans have been waiting to get their hands on it. It seems like it hasn’t been the smoothest of processes for Autumn Games (who are handling this version) based on a recent blog post. The good news is that everything seems to be on track and that they’re estimating 5 weeks until the PS4 release and 5-7 weeks for the Vita.

The main reason for the delay was the Japanese VO license contract which is in the last stages of getting signed. These additional voice options were one of the larger selling points of the physical copy pre-order as 10,000 unique sales would unlock this feature only found on the Japan release.

The Autumn Games team was unaware how long this process would take and came across some interesting cultural differences through the licensing:

“That means drafting a contract, approving it, translating it into Japanese, having that approved, then physically mailing it to Japan to have it signed, then physically mailing it back. Yes, physically – Japanese companies really like paper, and spending money to send it places.”

If you’re thinking that the Japanese voices could just be patched in later, you’d be correct. But the team wants the physical version to be the ‘ultimate and unalterable’ version of Skullgirls 2nd Encore to follow the Limited Run philosophy of maintaining the history of games through finished, hard copy releases.

The good news is that the extra time has allowed the devs to find more bugs and an added lobby functionality for multiplayer fights. The title still has to go through a number of steps (such as Sony approving the final patch, etc) but they’ve listed all these steps on their post for the sake of transparency.

So while fans of hand-drawn anime battles will have to wait a little longer for their own, personal copies of Skullgirls 2nd Encore, they should rest easy knowing that they’re going to get the complete product with that added bonus of the Japanese voice track.

 / 
Leif Conti-Groome is a staff writer at DualShockers who mainly focuses on indie games and crowdfunding campaigns. He was a contributor to the niche game podcast Total Control and he frequently lends his services to the Torontonian enthusiast group, The Hand Eye Society.