Yesterday I had a chat with Sony San Diego Director of Product Development Pierre Hintze, who is spearheading the production of the upcoming free to play shooter Kill Strain for PS4.
I asked Hintze whether the game is going to run at the magical 1080p, 60 frames per second combo, and he mentioned that the team is indeed targeting that goal, even if he did not make firm promises:
That’s the goal: I mean, we’re trying to have as good of a frame rate as we can get, simply because we all know that ideally 60 frames per second gives you a very, very smooth experience.
I also asked him how long we’ll have to wait before getting our own hands on the game, and his answer was very promising:
Do me a favor, just believe me. Our closed beta here in North America is incredibly imminent. With the way these things work, if the closed beta performs as we hope it to perform, this title is going to be in our consumer’s hands definitely this summer, in one form or the other depending on what type of beta stage we’re going to be in there.
Of course Hintze told me a lot more, giving me some great info on the game and some interesting insight on Sony San Diego’s stance on free to play games, but for that you’ll have to wait for the full interview coming Monday.