Sony Santa Monica Devs Talk PS4, the Value of “Crappy Ideas” and Give Update on Cory Barlog’s Project

on February 9, 2014 8:31 AM

Whatever the house of God of War Sony Santa Monica has been working on lately, it has been kept so closely under wraps that basically nothing managed to filter through conventional channels.

The only thing we really know is that they have been working on at least one PS4 project, but according to the studio’s Facebook account they’re at work “on the PlayStation 4 in general,” which seems to imply a more comprehensive involvement in development for the new platform, considering the fact that Santa Monica has more than one team.

Senior Level Designer Rob Davis (who is working on a new IP) also gives us some interesting insight on the value of “crappy ideas” at Sony Computer Entertainment’s acclaimed studio:

One thing I love w our designers is how much crappy stuff they put in early on to prove an idea out. I love the crappy stuff! Vote1crappy!

As long as I can remember, good production strategies encouraged getting that crappy stuff in so there’s a long runway for iteration. : )

Sometimes I think the trickiest part is knowing whether it’s something with potential or if it’s actually just crappy lol.

He also added that he’s been thinking a lot on the value of “crappy prototypes” while playing Capcom’s Dragon’s Dogma, since a lot of the ideas in the game are “really out there,” probably meaning that what probably started as crappy ideas turned into something good in the end.

This isn’t too surprising, considering that Sony Santa Monica’s designers have often gone on record stating how open the development environment is at the studio. Their own new website recites in its mission statement “creativity rules – great ideas can come from anyone.”

Finally, we get a bonus piece of info from Senior Game Designer Shane Liesegang, who is working at God of War II‘s director Cory Barlog’s unannounced project. Lesegang mentioned that the project isn’t “even close to 75% completion.” It looks like it may take quite a while longer before the curtain on that will be raised.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.