Sony Santa Monica is working on a not-so-mysterious AAA game on PS4 (we pretty much know that it’s a new God of War, even if they tried very hard to cover their tracks), and in the meanwhile they’ve been helping several smaller studios with smaller but generally lovely titles.
On March 17th at GDC in San Francisco, they will give us more information on the studio and on how they “create greatness” in a newly announced panel.
Creating Greatness at Santa Monica Studio (presented by Sony)
David Hewitt | Sr. Manager Game Design, Santa Monica Studio
Koray Hagen | Programmer, Santa Monica Studio
This session will introduce the unique creative culture of Sony’s Santa Monica Studio, with its combination of AAA internal development and incubation and partnerships with some of the industry’s most innovative independent teams. We’ll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first. We’ll look at the studio from both a technical and a creative perspective, and will be open to questions from audience members who want to know more about our studio and the people who work there.
On top of that, Gameplay Engineering Lead Jeet Shroff will also have his own “microtalk” about animation as part of the larger Animation Bootcamp panel, on March 14th, with the promise of “deeper discussions into the needs of strong character performances and player communication.”
Of course, you’ll be able to read all about GDC’s panels here on DualShockers, so stay tuned. That said, I’m not holding my breath on any solid information on the upcoming God of War game, and you shouldn’t as well.