There has been quite a lot of talk on the different approach by Microsoft and Sony on the sale of their glorified webca... ahem... of Kinect and of the PlayStation 4 Camera, and at the end of a long and rather hilarious interview on GiantBomb Sony's VP of Publisher & Developer Relations Adam Boyes took the chance to throw a bit of a jab at the competitor's strategy that ended up pushing the Xbox One's price upwards:

It's out on November 15th in North America and South America, It's 399 US Dollars... And in Europe on November 29th in a variety of currencies that I can't remember off the top of my head... Camera optional! Crazy! 

That, besides the obvious hilarity,  sparked a question on Sony's philosophy with its own camera, and Boyes explained what the key factors are and his own experience:

So, here's the thing: I brought home my retail kit. I brought the camera and I have my kids with me and they're young, they're super young, right?

I had the most special moment ever with the camera when you have the controller and there's a bunch of little guys in the controller you can spit out and play with, and she's shaking it, she hears them in the speaker, she hears them in there squeaking and she goes: "Dad, are they really in there?" And that was the most adorable, magical thing.

So I love the magic about what can happen with that. Double Fine is doing dome cool stuff with PlayRoom, but I think what's possible... the thing is when it organically makes sense, right?

When does it makes sense for a game to have that stuff? I think that's key, and that's why we have sort of two kit options, not like a primary... We didn't force you to buy it. It's an option. It's there if you want it.

Personally, I enjoy the idea of buying only what I actually want to use, but that doesn't mean it'll be the best strategy in the long run. The real competition hasn't started yet, and we'll have to wait quite a bit to see who'll have the last laugh.