For fans of PB & J, Dragon Ball Z, and the Shin Megami Tensai series, behold: Sony’s controllers have been fused. Meet the Sony Hybrid Controller.
Is it a Dualshock controller? Is it a Move controller? It’s neither, and it’s both. The Hybrid–which I’ve decided to nickname the MoveShock–gets rid of the idea of “gaming peripherals” and introduces a controller that does it all.
According to the documentation, each hybrid can be played as a game pad, with the typical Dualshock architecture: a D-pad and analog on the left, four face buttons and an analog on the right, a start and select button in the middle. Where it changes is that the L and R shoulder buttons are further on the back, under a little crest; there are also two buttons that may be PS buttons near the top of the center. Finally there’s two Move spheres on the top of either side of the controller.
And this is where the motion controls come in: the game pad can be separated down the middle, becoming, effectively, a Move controller and Move Navigation controller. Each segment also has its own accelerometer, gyroscope, magnetometer and vibration function.
Again, it’s clear from its construction that the Hybrid is meant to do away with too many peripherals: having a full range of Sony games would require a PS3 Dualshock controller, two Moves, and a Navigation button to fully enjoy. This could essentially save the consumer money (assuming it’s not much more expensive than a standard controller), and at the very least, free up space.
The patent was filed May 25, 2011 and published two days ago, and can be read here. It is unclear whether this controller will come out for Sony’s next-gen console, or come out at all, but for an idea of how it looks and works, check out the gallery below. For more news, stay tuned to DualShockers.