Back in 2014, developer Sony Interactive Entertainment-owned studio Sucker Punch Productions released Infamous Second Son and standalone DLC Infamous First Light. But that was like three years ago, and so the question after each PSX and Sony E3 presser increasingly becomes: where is Sucker Punch's new game?

In a new interview between Kinda Funny Games' Greg Miller and President of Sony's Worldwide Studios Shuhei Yoshida, Miller brings up just this very question. More specifically, Miller asks the Sony president "where are you strategizing to place Sucker Punch's game" (in regards to its announcement at either PSX or E3), as well as brings up that Yoshida-san mentioned two years ago at E3 2015 that he had played the game, yet there still hasn't been a slither information about the game to date.

To this inquiry, Yoshida-san responds in a rather jocular manner that he has played the game "many, many more times" since then. He then starts to continue, saying "Every time I play.." before he cuts himself off and says that he probably shouldn't be talking about the game.

And there you have it folks, Sucker Punch's new game still lives. Whether Sony has opted to not show it off yet because it doesn't want to reveal the game too far ahead of its planned release, or it doesn't want to have it take away from other more imminent releases, or because it's not ready to be showcased yet (perhaps hitting some development struggle/it's really ambitious and thus take taking more time) is hard to say. At the moment, all we can do is speculate and hope it rears its head at PSX 2017.

For those that know nothing about Sucker Punch and thus don't get why it's new game would be a considerable announcement -- sit down -- it's history lesson time. Sucker Punch was founded out of Washington in 1997. Its  first developed title was Rocket: Robot on Wheels which hit Nintendo 64 in 1998.

Then in 2000, the developer signed a deal with Sony Interactive Entertainment to create the Sly Cooper series -- which is being made into a TV show.-- It worked on this series until 2005 (creating three games in the process) before it started to work on the Infamous series, which launched in 2009 as Infamous and then was followed up by Infamous 2 (and Infamous: Festival of Blood) in 2011 and then Infamous Second Son (and Infamous First Light) in 2014. Notably the studio remained independent until 2011, when it was acquired by Sony.