Square Enix Details Changes to Items and Currency in Final Fantasy XIV: A Realm Reborn

on October 2, 2012 1:05 PM

The Release of Final Fantasy XIV: A Realm Reborn is looming over the horizon, as the moon Dalamud is ready to crash into Eorzea, bringing massive changes and hailing a new era.

If a gigantic moon aimed straight at their faces wasn’t enough to make people slightly nervous, many were asking themselves how their inventory and riches will be influenced by the passage to the revamped version of Square Enix’s MMORPG.

Today the publisher answered some of those questions, detailing what we’ll find in our inventory once the smoke from Dalamud’s impact clears.

Currency will undergo a redenomination process, meaning that prices will lose a zero at the end. Everything will cost 1/10th of what it costs now, pending rebalancing changes. Unfortunately looks like Dalamud will crash right on our coffers, as every player’s saved Gil will be reduced to 1/10th at the same time.

Players’ inventory will shrink back to 100 items, balanced by the fact that equipped items won’t hold a pace anymore. On the other hand Retainers’ inventory will be enlarged to 175 items (good, because mine are getting rather full).

Items that exceed those limits at the passage to A Realm Reborn will not be lost, and will be temporarily stored on a special NPC.

While players won’t be able to operate a bazaar anymore, retainer bazaars will finally be enlarged to 20 items.

Guild Marks, Guild Treatises and Key Items will be removed from the game, but abilities deriving from key items will remain.

Ammunition and similar consummables won’t be used anymore in A Realm Reborn, so they will be accidentally destroyed in Dalamud’s Impact. Luckily players will be compensated in Gil for their value.

A new and spiffy dyeing sytem will be introduced in A Realm Reborn, allowing players to dye their items however and whenever they like instead of having to include the dye while making the piece of equipment.

You can read the full list of changes here. Personally I have quite high hopes for A Realm Reborn, and I know for a fact that I’m not the only one. Receiving a moon to the face isn’t exactly a pleasant experience, so Square Enix needs to make it worth the trouble…

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.