Square Enix Unveils Impressive Real-Time Rendering Tech Using Kingsglaive: Final Fantasy XV Assets

Square Enix hosted a panel at Siggraph 2017, showcasing its latest and quite impressive real-time rendering technology.

on July 31, 2017 10:37 PM

During a panel at Siggraph 2017 in Los Angeles, Square Enix Business Division 2’s Isamu Hasegawa and Youchiro Miyake talked about the work done on Final Fantasy XV, also giving a glimpse on the future.

We hear that the studio is actively working in incorporating non-Japanese developers. At the moment the team includes over 100 artists between traditional ones, modelers, animators and more, pursuing the perfect fusion of art and technology.

The studio works on both real-time and pre-rendered CG technology, and it’s quite unique in the fact that it enables bidirectional technical cooperation and assets sharing between the two areas of expertise.

At 7:30 in the recording of the panel that you can see at the bottom of the post, Miyake-san gives an overview on the artificial intelligence technology used in Final Fantasy XV.

The most interesting part of the presentation is at 12:26, showing how the development team is continuing to improve its real-time and pre-rendered CG technology. Specifically, we see the studio’s latest real-time rendering tech, which displays assets from the feature film Kingsglaive: Final Fantasy XV rendered in real time, including idle animation, change of the time of day, and dynamic camera control.

It’s certainly interesting to see where this technology will be implemented, but for now we can only wait and enjoy the video below.

Final Fantasy XV‘s development team is continuing to push the game with free updates (version 1.13 was released just today) and DLC, including the recently-launched Episode Prompto, and Episode Ignis, that will come in December. Major announcements are also expected to come at Gamescom in August, while a beta for the Comrades multiplayer expansion will start on August 3rd.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.