Square Enix to Work on Cinematics For Deus Ex 3

on November 24, 2009 11:52 AM

Deus Ex was a badass game. When I said the word “badass,” I mean badass. I’m talking about the first one, of course. The second one was… blah! For some time, fans of the series have been itching for a fix at another chapter in the series, which they will of course get. However, news has surfaced that Eidos Montreal isn’t going to be the only studio working the looming Deus Ex 3. In a recent conversation with Edge, Eidos Montreal’s General Manager – Stephane D’Astous – revealed that Square Enix Tokyo is planning to handle the CGI cinematics for the forthcoming title.

If anyone’s seen Square Enix CGI, they know that the company is probably one of the best at producing beautiful work with it (go see Final Fantasy Advent Children, please). Along with Blizzard Entertainment, Square Enix isn’t just known for their dominant games – there CGI work exceptionally sets them apart from others, which isn’t too much of a surprise considering, also, the fact that Eidos was acquired by Square Enix earlier during the year.

Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos,” said D’Astous. “The cinematics — by which I mean any CGI pre-rendered cinematics — are going to be done in Tokyo by Square Enix, and that’s going to be amazing.” Yes, my friend. It will, indeed, be amazing. Even if the game sucks beyond belief, I’d probably just get it to watch the cinematics.

In regards to other projects that both Square Enix and Eidos might collaborate on, there is talks that the Square Enix Tokyo team wants to work on Thief 4 in addition to Deus Ex 3. That doesn’t mean that it’s going to happen, though. It’s just an idea that both studios have.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.