Square Enix Turns Hitman Into “Fully Episodic AAA Game”

on January 14, 2016 2:38 PM

The signals that something was happening with Hitman were in the air, and today Square Enix announced with a press release that the upcoming game has now been turned into a “fully episodic AAA game.”

“Starting with a Prologue Mission and a Paris location on March 11th, followed by the next location, set in Italy releasing in April and then Morocco releasing in May. From there HITMAN will deliver regular monthly content updates, including three additional locations; Thailand, the US and Japan until the season concludes in Japan later in 2016. With weekly live events and additional planned content in between the monthly updates.”

Io-Interactive Studio Head Hannes Seifert accompanied the press release with an explanation for the decision:

“We decided to take the full leap and publish HITMAN as a truly episodic game experience. Part of that decision is for that little bit of extra time to ensure every location we release is at the quality level fitting for a HITMAN game. But the main driving reason is that this will allow us to create a living game that will expand and evolve over time and establish a foundation for the future – this is the first game in a storyline which will continue and expand with future Hitman games.”

The Intro Pack will cost $15, while each further location will be priced at $10. Alternatively, you’ll be able to pre-purchase the full thing for $60, even if the following chapters won’t be available until their release.

If you aren’t into digital release, a full disk version of the game will release at the end of the year.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.