Star Citizen Flies Past $41,000,000 in Crowd Funding: Gets Procedural Tech to Create Whole Planets

on March 31, 2014 4:03 AM

Chris Roberts’ Star Citizen has been smashing crowd funding records over and over, and it just overtook the mind-boggling amount of $41 million in pledges, sitting comfortably on $41,002,708 at the moment of this writing.

The stretch goal unlocked today is indeed a juicy one, as it’ll allow Cloud Imperium games to include entire procedurally generated planets for us to explore (even if it won’t be at launch), adding a whole new layer of gameplay to the title.

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

It’s hard not to be impressed by Star Citizen‘s seemingly unstoppable crowdfunding cavalcade, especially if you think that many doubted it would even reach its initial $5 million goal, that at the time seemed incredible. Call me biased, but I have to say I’m quite proud of having been there from day one.

If you aren’t very familiar with Star Citizen, or you just want to ogle on some sweet starships, you can also check out our two features (part 1 and part 2) showcasing an enormous amount of screenshots of all the ships that are already available. You can also do your part and pledge for the game here.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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