Impressive Star Citizen Gameplay Footage Shows Visual Effects for Damage and Thrusters

The team behind Star Citizen showcases some really impressive visual effects for interior damage and ship thrusters.

on August 1, 2017 4:55 PM

Today Chris Roberts’ Cloud Imperium Games hosted a video Q&A about Star Citizen with two developers from the Foundry 42 team, showcasing some of the rather spectacular visual effects that are being developed for the game.

Specifically, we hear from Senior VFX Artist Staffan Ahlstrom (who incidentally used to work on Sea of Thieves, that also got a shoutout at the beginning of the stream) and VFX Artist Michal Piatek.

Among other things, they shared, footage of the visual effects in evelopment for the Drake Caterpillar ships (which is one of the largest in the alpha for now). First of all we see some really spectacular interior damage, full of sparks and flames to express the low-tech nature of Drake ships.

After that, we also get a glimpse of the effects for the thrusters of the caterpillar, and they really look quite amazing in their complexity and mix between realism and coolness.

You can check out both clips below, alongside the full recording of the Q&A if you want to hear more about Ahlstrom and Piatek’s work on the game. If you want to see more, you can also watch a video on shops and kiosksfootage on derelict ships, more on explorable planets, and one on ship persistence.

Star Citizen is currently sitting on $155,729,579 in crowd funding, pledged by 1,852,000 backers. For the sake of full disclosure, the author of this article is  one of them.



 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.