Star Wars: Battlefront Devs Comment on Instant Action, Heroes, Lack of Split-Screen on PC and More

on April 20, 2015 6:22 PM

Star Wars: Battlefront developers have been responding to questions from the fans after the reveal of the game, and today they provided more information on several aspects of the upcoming title.

First of all, Lead Level Designer Dennis Brännvall confirmed the presence of a mode akin to the old instant action:

He then mentioned that Missions will be different from that:

Unfortunately, he also confirmed that PC gamers won’t be able to enjoy split-screen Co-op.

Design Director Niklas Fegraeus also mentioned that heroes and villains will be available in several modes, and they will work very differently.

Producer Jesper Nielsen mentioned on Reddit that those that tried the game told that the game does feel like classic Battlefront.

Oh, but it is a reboot! Again, a lot of things that people refer to are from BF2, not BF1. And the people we’ve had in from the outside to try it out – many of which who were avid Battlefront players – disagree that it doesn’t feel like Battlefront, at least from what I’ve heard.
A soul of the game is how it feels like to play it, after all.

He also commented about the scale of the game, mentioning that what he had a chance to test did feel grand.

You can achieve scale and presence in lots of ways, not only with lots of characters running around. I’ve been in some playtests that have felt like some really grand battles (while still fun for me as an individual).

It’ll be interesting to see just how grand the game will feel when it’ll finally be in our hands, especially compared to Star Wars, that managed to recreate grandiose battles before CGI was even a thing.

That said, I honestly can’t find a single logical reason why the developers wouldn’t activate split-screen on PC. I guess modders will have some work cut out for them, after all.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.