Star Wars Battlefront Devs Talk Replayability, Space Battles and More: “Feels Nothing Like Battlefield”

on April 22, 2015 3:34 PM

Star Wars: Battlefront developers are continuing to share information on the game, giving more insight on what we can expect from the upcoming shooter.

Producer Jesper Nielsen keeps up his active dialogue with the Reddit community, and he had a lot to say today too:

First of all, we get a comment on why the prequel trilogy and the Clone wars have been left out.

“Sometimes you have to make choices, and those choices may be hard. We are the ones making the game and have to making hard choices sometimes. One of them was to focus solely on the Original Trilogy. The reasoning I’d rather have someone like Figge comment on.”

Personally, I’d rather them look at the Old Republic, mind you… But Moving on, Nielsen promised that the game feels “nothing like Battlefield.”

“I can absolutely guarantee you that it feels nothing like Battlefield. That would be like saying Halo or COD feels like Battlefield. Or the original Battlefront games.”

He also mentioned that the Battle of Jakku DLC will not include any single player mission, and that the iconic white puffs of smoke on the impact of blasters against surfaces will also appear in the actual gameplay.

“Oh yeah! : )

Ya know, all the details like that… just really makes the experience feel so rich.”

Interestingly, Space Battles are not completely out of the question in the future (far, far away?).

“We have and are still discussing space every now and again. We know it has some very exciting prospects. So of course that would be fun to explore! When and if that will happen is impossible for me to say, but no, we’re not saying that space battles are evil and that we will never, ever touch them with a ten-foot pole.”

Nielsen also explained that the vast majority of decisions aren’t taken by the suits, but by the development team.

“TBH, by far the majority of ideas and main decision making is not made by higher-ups, but by the team. And yes, what you see in DLC is sometimes the result of things that you started thinking during the latter part of development.

We have a word in development for constantly adding new features: it’s called feature creep and it’s absolutely paramount to avoid that in the latter stages if you want to build a good game. It’s hard though! But as you will quickly learn as you embark on game development; the truly hard part is finishing and shipping the game.”

He then gave his insight on the replayability of single player missions:

“What I will say is… I haven’t tried every single mission yet and obviously we’re not done with the game yet, but from what I have played, I think they offer some great experiences and I think for at least some missions, they will have great replayability.”

Yesterday, Nielsen explained that no content was being held back from the initial release for DLC, and today he was asked if that statement was except guns and maps, but his response was clear cut.

“Nope. Except for nothing.”

Finally, Lead Level Designer Dennis Brännvall, also had something interesting to say when asked about invisible walls while flying:

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.