Star Wars: The Old Republic to Get New Character Texture Setting

on January 30, 2012 6:02 PM

One of the aspects of Star Wars: The Old Republic that many (me included) found a tad lackluster is the quality of the character textures, that are great in cutscenes, but show with a much reduced resolution and detail during normal gameplay to improve performace in crowded areas.

While this is great for those that play with mid and low end PCs, gamers that invested in a high end gaming rigs want more some more visual fidelity and BioWare decided to accommodate their needs. 

In a definitely interesting performance guide written by the game’s Associate Project Manager for the client engineering team Avi Mintz (You sure have a long title Avi, I’d like to see your business card) we can spot a rather interesting tidbit of information:

Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now.

My character and his fashion sense will definitely be thankful. Now I’d just like to be able to drop the hood without having to wear Geordi La Forge’s visor…

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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