In a recent talk at Reboot Develop, Starbreeze Studios' Almir Listo talked about the company's future and where they see themselves moving forward. Most notably, Listo talked about how Starbreeze is looking to move away from creating single player games with their development studios simply because they don't make as much money in the long run.

He went on to illustrate this point by comparing Brothers: A Tale of Two Sons -- a critically acclaimed single player title from Starbreeze -- to Payday and some other notable multiplayer and co-op games that are upcoming.

You need to find the thing that makes it replayable. One of the problems that Brothers: A Tale of Two Sons had for sure was that it's not replayable. It's a beautiful story, but it ends. And as many lovely emails as we've received about that game, it doesn't pay salaries.

Payday, however, because the game is replayable like few other games... it allowed us to continue pushing out content for the game, which allowed us to keep monetising the players who were interested in the game.

We're great at doing co-op games and multiplayer games. That's why The Walking Dead game we're making is a co-op game, that's why the Crossfire game we're making is a co-op game. We want to focus on that, and leave the single-player games to people like you.

Listo didn't outright say that Starbreeze would never again create a single player game, but instead said he would rather other studios approach them with those ideas.

The question of whether Starbreeze would ever do another single-player game? Yeah, but we'd rather have another studio approach us with a beautiful idea. We want to focus on what we're good at now, which is co-op games...but feel free to approach us. We're interested in all kinds of deals.

For reference, Starbreeze is currently publishing the upcoming Psychonauts 2 from Double Fine and System Shock 3 from Otherside Entertainment. While they may want to move away from the single player development side of things, it seems like there will always be a place for them to publish those kind of experiences.