Street Fighter V Beta Postponed as Capcom Offers Apology and Promises Incentives

on July 27, 2015 4:43 PM

The first PS4 beta of Street Fighter V did not go well. The servers were malfunctioning at first, and then ridiculously over capacity, causing many not to be able to test the game at all.

This would have been all right if the beta was just simple testing, but publishers are taking on the habit to offer it as a pre-order incentive, and Capcom isn’t an exception.

Today the publisher offered an apology on a blog post, also mentioning that the next phase will be postponed:

“Capcom offers its sincerest apologies to everyone who participated in this first beta test. While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for. After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance. We will be postponing our first beta phase until we believe the experience is going to be a positive one for players.

To be clear, this first beta test attempt will not count toward our previously announced beta test allotments. There will still be at least three full beta tests prior to the game’s launch. So for those in the Americas that feel disappointed that they were not able to experience their pre-order incentive, there will be plenty of opportunities prior to launch to experience the game.

Additionally, we are working on a worthwhile in-game incentive for the players that participated in the first beta test. While we can’t confirm specifics just yet, we will have more details on this in the coming weeks.

To all of the European and Asian players that felt like they were missing out on the beta since we limited it to North America on Friday and Saturday, we apologize for the inconvenience. Due to the state of the server issues, we had to limit the numbers to a smaller pool in order to identify issues and potential solutions. Either way, we will still be providing these players with an incentive as well, as all territories were inconvenienced.

To all of the players that participated and supported us through this initial phase, we cannot thank you enough. We understand how frustrating it is to be so close to playing the game you are excited for, and to not have it working. The whole team here is very disappointed that we were unable to deliver a proper beta experience this time. Thank you so much for your continued support, and we promise that we will have a better experience for you with the future betas.

We will be sharing more details when available, but for now, we appreciate your patience as we work on solutions to offer the experience that we had intended.”

It’ll be interesting to see if Capcom will manage to solve the issues in a relatively brief time span, but for now all we can do is waiting.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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