If you’re like me you’ve been enjoying Street Fighter X Tekken since the day it came out. The truckloads of characters, features and modes make the game a blast to play. However, those of us who’ve been playing online have definitely noticed some serious issues. The worst culprit among them would be the distorted and chopped up audio effects, including player voices, sound effects and music. In my experience, this occurs even in situations where the online fighting itself is silky smooth. Producer Tomoaki Ayano has penned a blog addressing these issues.
Said blog can be read in full here, but the gist of it is that Street Fighter X Tekken uses brand spanking new netcode built from the ground up for the game. He notes that the netcode is put under a lot more strain than Street Fighter IV‘s because of how many more characters, the gems, and general data is exchanged between online players. Lastly, he confirms that the developers are working on alleviating these issues, but that it is a challenging task because a balance must be struck between functioning sound effects, music, etc. and smooth, lag-less online play. Who knew?
I’m gonna go ahead and smack down my personal opinion: smooth online play matters far, far more than jittery sound effects. Whatever you guys do, don’t bother the online. It does seem very stable to me at this point. The team promises more updates soon, but in the mean time just go ahead and play the game muted while rocking out to some capsule or something. That’s what I do.