Sucker Punch Explains Why it Won’t Work on Other Platforms or Start up a Second Team

on February 3, 2014 8:12 PM

Before becoming a subsidiary of Sony Computer Entertainment in 2011, Sucker Punch Productions was an independent studio, despite working exclusively with the house of PlayStation since 2000. Many have asked themselves the reason for this focus on the PlayStation platform, and why such a prominent studio always works only on a single title at any given time.

inFAMOUS: Second Son producer and studio founder Brian Fleming answered those questions in an interview on Edge.

Our studio really prizes focus. We’re a one-team studio; we’ve always been that. Anything that steals focus from that is something that we’re trying to eliminate, whether that’s starting a second team to work on another game, or working on another platform simultaneously. All of those things compete for our focus, so we’re very driven by the ability to isolate anything that’s a distraction from what we’re trying to do.

In an industry that is becoming more and more unfocused and sprawling, it’s nice to see a studio that stresses so much on development focus. From what we’ve seen so far of inFamous: Second Son, this kind of attitude seems to be paying off quite nicely. If the previous two chapters of the series are any indication, we’re in for a treat.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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